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<a href="#pub-methods">Public 成员函数</a>  </div>
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<div class="title">cRender类 参考</div>  </div>
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<p><a href="classc_render-members.html">所有成员列表.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a174fed9d65c73ce6fc0feb8373f0f65b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a174fed9d65c73ce6fc0feb8373f0f65b"></a>
IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><b>init_d3d9_device</b> (HWND window_handle, int width, int height, BOOL windowed=TRUE)</td></tr>
<tr class="memitem:a229220a07dcb2891ddbefa353e51de77"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a229220a07dcb2891ddbefa353e51de77"></a>
IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><b>getDevice9</b> ()</td></tr>
<tr class="memitem:ab623d27f6ab9360516918b4edad5151a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab623d27f6ab9360516918b4edad5151a"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setClearColor</b> (D3DCOLOR temp)</td></tr>
<tr class="memitem:a6136f04f34d343c895127f1137491518"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6136f04f34d343c895127f1137491518"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>startRender</b> (bool bColor, bool bDepth, bool bStencil)</td></tr>
<tr class="memitem:a59b1e244a8f356673e3a994999dd3bad"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a59b1e244a8f356673e3a994999dd3bad"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>clearBuff</b> (bool bColor, bool bDepth, bool bStencil)</td></tr>
<tr class="memitem:aa79243a546be0875ee629b60bf84541e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa79243a546be0875ee629b60bf84541e"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>endRender</b> ()</td></tr>
<tr class="memitem:adbdfd57642bee411cefddabfeb1f8838"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adbdfd57642bee411cefddabfeb1f8838"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>init_render_state</b> ()</td></tr>
<tr class="memitem:ad2381178bfa7185f425dfbda80653adb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad2381178bfa7185f425dfbda80653adb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>drawGeometry</b> (<a class="el" href="structs_d3_d_static_buffer.html">sD3DStaticBuffer</a> &amp;buffer_dsc)</td></tr>
<tr class="memitem:a294961340008426083b9fedd1767b127"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a294961340008426083b9fedd1767b127"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>drawGeometry</b> (IDirect3DVertexBuffer9 *pVB, IDirect3DIndexBuffer9 *pIB, DWORD Stride, DWORD NumVertices, DWORD PrimCount, D3DPRIMITIVETYPE PrimType=D3DPT_TRIANGLELIST)</td></tr>
<tr class="memitem:a196def386888b26ad14d3d8d1ce923e9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a196def386888b26ad14d3d8d1ce923e9"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setMaterial</b> (const <a class="el" href="structs_material.html">sMaterial</a> &amp;m)</td></tr>
<tr class="memitem:a9b9f64d497b387e54b68ad5227ae55dc"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9b9f64d497b387e54b68ad5227ae55dc"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>disableMaterial</b> ()</td></tr>
<tr class="memitem:a20c0f57c2ae55947056814d738531d67"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_render.html#a20c0f57c2ae55947056814d738531d67">setLight</a> (<a class="el" href="structs_light.html">sLight</a> &amp;l, int index)</td></tr>
<tr class="memitem:aa2fcc9182953132c85536734ada20b11"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa2fcc9182953132c85536734ada20b11"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>disableLight</b> ()</td></tr>
<tr class="memitem:aaaa3f06843d4173ff43de91a3fca22ca"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaaa3f06843d4173ff43de91a3fca22ca"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addTexture</b> (TCHAR *name, int &amp;texID)</td></tr>
<tr class="memitem:a928835019f6445701e26a7593e3d04ba"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a928835019f6445701e26a7593e3d04ba"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setTextureFilter</b> (int index, int filter, int type)</td></tr>
<tr class="memitem:a108848337b1c498d126892a3ae95f606"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a108848337b1c498d126892a3ae95f606"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setMultiTexture</b> ()</td></tr>
<tr class="memitem:a7886503afae5669620da027b27cc2ba0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7886503afae5669620da027b27cc2ba0"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setDetailMapping</b> ()</td></tr>
<tr class="memitem:a2af2eff62a8d1b3acd4520267ba5b5eb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2af2eff62a8d1b3acd4520267ba5b5eb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>applyTexture</b> (int index, int texID)</td></tr>
<tr class="memitem:a03c59d7442cc03916707cee4fcfdbe69"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a03c59d7442cc03916707cee4fcfdbe69"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>saveScreenShot</b> ()</td></tr>
<tr class="memitem:a868a30f9a59ff0a801e4a1ecf9f72e38"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a868a30f9a59ff0a801e4a1ecf9f72e38"></a>
IDirect3DTexture9 *&#160;</td><td class="memItemRight" valign="bottom"><b>getTexture</b> (int TexID)</td></tr>
<tr class="memitem:a1a6d70da04435047635b8003f175e47c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1a6d70da04435047635b8003f175e47c"></a>
<a class="el" href="structs_texture.html">sTexture</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getDIYTexStruct</b> (int TexStructID)</td></tr>
<tr class="memitem:a2ab929eef742c8a35afde4c68a15f76b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2ab929eef742c8a35afde4c68a15f76b"></a>
D3DSURFACE_DESC&#160;</td><td class="memItemRight" valign="bottom"><b>getTextureInfo</b> (int TexID)</td></tr>
<tr class="memitem:a2bd5708bf517b7e60e4ac70b7868ef53"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2bd5708bf517b7e60e4ac70b7868ef53"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>addTexture</b> (const TCHAR *Name)</td></tr>
<tr class="memitem:abd3633e72ee28a748f2ac695eefbd460"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abd3633e72ee28a748f2ac695eefbd460"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>createFont</b> (TCHAR *name, int width, int height, int &amp;ID, BOOL italic=FALSE)</td></tr>
<tr class="memitem:a9a39abbe10ceb542f9b04f52bc9e4d37"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9a39abbe10ceb542f9b04f52bc9e4d37"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>displayText</b> (int id, long x, long y, D3DCOLOR color, TCHAR *text,...)</td></tr>
<tr class="memitem:aa8d6704759de20c1793e013ef374062c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa8d6704759de20c1793e013ef374062c"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setWorldMatrix</b> (D3DXMATRIX *temp)</td></tr>
<tr class="memitem:af88c20dcbbcf1ec311da5677cc2ea84b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af88c20dcbbcf1ec311da5677cc2ea84b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setViewMatrix</b> (D3DXMATRIX *temp)</td></tr>
<tr class="memitem:a4432904337e2717d69d3e462d059d41b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4432904337e2717d69d3e462d059d41b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>calculateProjMatrix</b> (float fov, float n, float f)</td></tr>
<tr class="memitem:a560f9c35516b2c15c4608fe769bdee73"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a560f9c35516b2c15c4608fe769bdee73"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseTex</b> (int TexID)</td></tr>
<tr class="memitem:a3cf0244e14f2a3564eaef3540780e3ce"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3cf0244e14f2a3564eaef3540780e3ce"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseFont</b> (int FontID)</td></tr>
<tr class="memitem:a3fda2f169386ae12bee4af071ee49fef"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3fda2f169386ae12bee4af071ee49fef"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseAllTex</b> ()</td></tr>
<tr class="memitem:a2d825b889d3fffae3d65454dbd40f54d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d825b889d3fffae3d65454dbd40f54d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseAllFont</b> ()</td></tr>
<tr class="memitem:a61ff316949def57526d2fa881b475956"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a61ff316949def57526d2fa881b475956"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shutDownALLXmodels</b> ()</td></tr>
<tr class="memitem:a211772b20b2fa0b8233ca5a1af1b5899"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a211772b20b2fa0b8233ca5a1af1b5899"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shutDown</b> ()</td></tr>
<tr class="memitem:ae03ce2ecde41c2089550932ee8b52d60"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae03ce2ecde41c2089550932ee8b52d60"></a>
IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><b>init_d3d9_device</b> (HWND window_handle, int width, int height, BOOL windowed=TRUE)</td></tr>
<tr class="memitem:ab623d27f6ab9360516918b4edad5151a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab623d27f6ab9360516918b4edad5151a"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setClearColor</b> (D3DCOLOR temp)</td></tr>
<tr class="memitem:a6136f04f34d343c895127f1137491518"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6136f04f34d343c895127f1137491518"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>startRender</b> (bool bColor, bool bDepth, bool bStencil)</td></tr>
<tr class="memitem:a59b1e244a8f356673e3a994999dd3bad"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a59b1e244a8f356673e3a994999dd3bad"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>clearBuff</b> (bool bColor, bool bDepth, bool bStencil)</td></tr>
<tr class="memitem:aa79243a546be0875ee629b60bf84541e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa79243a546be0875ee629b60bf84541e"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>endRender</b> ()</td></tr>
<tr class="memitem:adbdfd57642bee411cefddabfeb1f8838"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adbdfd57642bee411cefddabfeb1f8838"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>init_render_state</b> ()</td></tr>
<tr class="memitem:ad2381178bfa7185f425dfbda80653adb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad2381178bfa7185f425dfbda80653adb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>drawGeometry</b> (<a class="el" href="structs_d3_d_static_buffer.html">sD3DStaticBuffer</a> &amp;buffer_dsc)</td></tr>
<tr class="memitem:a425e4a5222b0e2992404eb8cd7dc5de4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a425e4a5222b0e2992404eb8cd7dc5de4"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setMaterial</b> (<a class="el" href="structs_material.html">sMaterial</a> &amp;m)</td></tr>
<tr class="memitem:a20c0f57c2ae55947056814d738531d67"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a20c0f57c2ae55947056814d738531d67"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setLight</b> (<a class="el" href="structs_light.html">sLight</a> &amp;l, int index)</td></tr>
<tr class="memitem:aa01a6d26afc0d3fa046c784e07d90f04"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa01a6d26afc0d3fa046c784e07d90f04"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>disableLight</b> (int index)</td></tr>
<tr class="memitem:aaaa3f06843d4173ff43de91a3fca22ca"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaaa3f06843d4173ff43de91a3fca22ca"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addTexture</b> (TCHAR *name, int &amp;texID)</td></tr>
<tr class="memitem:a928835019f6445701e26a7593e3d04ba"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a928835019f6445701e26a7593e3d04ba"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setTextureFilter</b> (int index, int filter, int type)</td></tr>
<tr class="memitem:a108848337b1c498d126892a3ae95f606"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a108848337b1c498d126892a3ae95f606"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setMultiTexture</b> ()</td></tr>
<tr class="memitem:a7886503afae5669620da027b27cc2ba0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7886503afae5669620da027b27cc2ba0"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setDetailMapping</b> ()</td></tr>
<tr class="memitem:a2af2eff62a8d1b3acd4520267ba5b5eb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2af2eff62a8d1b3acd4520267ba5b5eb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>applyTexture</b> (int index, int texID)</td></tr>
<tr class="memitem:a03c59d7442cc03916707cee4fcfdbe69"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a03c59d7442cc03916707cee4fcfdbe69"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>saveScreenShot</b> ()</td></tr>
<tr class="memitem:abd3633e72ee28a748f2ac695eefbd460"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abd3633e72ee28a748f2ac695eefbd460"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>createFont</b> (TCHAR *name, int width, int height, int &amp;ID, BOOL italic=FALSE)</td></tr>
<tr class="memitem:a9a39abbe10ceb542f9b04f52bc9e4d37"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9a39abbe10ceb542f9b04f52bc9e4d37"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>displayText</b> (int id, long x, long y, D3DCOLOR color, TCHAR *text,...)</td></tr>
<tr class="memitem:a28d747013ebb0eae1f26719efe2c8ad3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a28d747013ebb0eae1f26719efe2c8ad3"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>loadXModel</b> (TCHAR *file, int &amp;xModelId)</td></tr>
<tr class="memitem:ae9b4cc2d36a6500324ab5e611b7cae92"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae9b4cc2d36a6500324ab5e611b7cae92"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>GetXModelBoundingSphere</b> (int xModelId, D3DXVECTOR3 *origin, float *radius)</td></tr>
<tr class="memitem:a0d252d32564b45a510d09ad9ba292430"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0d252d32564b45a510d09ad9ba292430"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>UpdateXAnimation</b> (int xModelId, float time, D3DXMATRIX *mat)</td></tr>
<tr class="memitem:a2c2140e076d00dcf4bea657baeddf58b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2c2140e076d00dcf4bea657baeddf58b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>RenderXModel</b> (int xModelId)</td></tr>
<tr class="memitem:a61f8ce1ede421302592cc0259ae6c052"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a61f8ce1ede421302592cc0259ae6c052"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>initFog</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>onOffFog</b> (BOOL t)</td></tr>
<tr class="memitem:aa8d6704759de20c1793e013ef374062c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa8d6704759de20c1793e013ef374062c"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setWorldMatrix</b> (D3DXMATRIX *temp)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setViewMatrix</b> (D3DXMATRIX *temp)</td></tr>
<tr class="memitem:a4432904337e2717d69d3e462d059d41b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4432904337e2717d69d3e462d059d41b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>calculateProjMatrix</b> (float fov, float n, float f)</td></tr>
<tr class="memitem:a560f9c35516b2c15c4608fe769bdee73"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a560f9c35516b2c15c4608fe769bdee73"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseTex</b> (int TexID)</td></tr>
<tr class="memitem:a3cf0244e14f2a3564eaef3540780e3ce"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3cf0244e14f2a3564eaef3540780e3ce"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseFont</b> (int FontID)</td></tr>
<tr class="memitem:a3fda2f169386ae12bee4af071ee49fef"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3fda2f169386ae12bee4af071ee49fef"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseAllTex</b> ()</td></tr>
<tr class="memitem:a2d825b889d3fffae3d65454dbd40f54d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d825b889d3fffae3d65454dbd40f54d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ReleaseAllFont</b> ()</td></tr>
<tr class="memitem:a61ff316949def57526d2fa881b475956"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a61ff316949def57526d2fa881b475956"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shutDownALLXmodels</b> ()</td></tr>
<tr class="memitem:a211772b20b2fa0b8233ca5a1af1b5899"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a211772b20b2fa0b8233ca5a1af1b5899"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shutDown</b> ()</td></tr>
</table>
<hr/><h2>成员函数说明</h2>
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          <td class="memname">void cRender::setLight </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structs_light.html">sLight</a> &amp;&#160;</td>
          <td class="paramname"><em>l</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>index</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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<p>打开光源设置 </p>

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<hr/>该类的文档由以下文件生成:<ul>
<li>E:/!代码工厂/3D引擎/<a class="el" href="_no_x_render_8h_source.html">NoXRender.h</a></li>
<li>E:/!代码工厂/3D引擎/<a class="el" href="_render_8h_source.html">Render.h</a></li>
<li>E:/!代码工厂/3D引擎/NoXRender.cpp</li>
<li>E:/!代码工厂/3D引擎/Render.cpp</li>
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